The first, after 3 days finally in the New Year holiday was Cheap WOW Gold complete, and basically online play, KengSha others, also be KengSha:
Shadowmoon masters
I want to dark month masters should be the most difficult of the complete circus achievements, you kiss sent a should have stuck in this achievement. Make a brief introduction of the achievements, the success of the dark months follow-up duel achievement, need to be turned over the 12 combat. Here need to mention is that finish first achievement only need to get, don't need to be turned over the combat, so graduation only need 12, not 1 + 12. To open the box, open the box which five nuclear shadowmoon voucher, box have dozens of G + a + several potions and combat. Who get the last one, NPC yell who win, for example, you have the money and combat, box leave, who opened the box to get the potion, NPC shout XXX is winning. Another as long as you open the case, even if the SAP and fly vertigo, also won't let you have opened up the interface cancelled, can't stop you take outrageous fighter.
Without further ado, into the text, first of all, if you have enough and completely submerged friends playing field, that can skip over this period. If you do not have relative friend just solo combat, as far as possible put some solo combat players group together, the arena, red name seems to also can group, his party won, than very much quick moving to open the box, here recommends us a skill, is to use all kinds of smaller, become to others completely not find you, then stood in the box open under secretly, have much into power, and in the melee, take combat is key to open the box and if the World of Warcraft Gold first time some combat and, ok.
Well, this paper mainly introduced important is, you can neither rolling of others, also don't want to let others crushes your group, to fight war group, mutual P fierce battle, how to select the opportunity, arrange the booths according to, through the benign cooperate with relative advantage for. (ps: personal feeling here is absolutely keep difficult to attack)
Prepare articles:
To be sure, in shadowmoon island, group of pull an impossible, but the set of completely to use stone SS. Warlock must first (vomit a trough the clothes SS of the population, if not, a small double open it), set in stone don't swagger of the arena for two reasons, first you stone, others can also use. Second, this is a key point, if see stone pull a large number of people come over, other intentional, may also be at this time to become more nervous + cautious, a large group of people, set must be hidden, best surface is calm, if high-profile collection, probably evolved into both sides a lot reinforcements, and later led to adverse.
Attack article:
Attack, we must focus on time, late no, early will also add the extra burden, here I recommend probably xx: 57 points together when rush in. Because right now in, 3 minutes less than win no matter was settled, time is enough. If approach could lead to premature, put all the people to fight all clear out, all the people together to direct his group counter-offensive, reduce the chances of victory. This time into and after both settled, to open the box leave, a lot of people are waiting for dead bodies running, no regrouped opportunities. Comes into play, blood DK, prevent war tank professional advanced, WOW Gold the others 3 2 1 a starting point, go into, is to be alive in a single point death, attention here, must try to synchronization. After the play things is rush in group of ice could have killed treatment and ring cloth kind of conventional group war principle. (deserves mention, a game we blood in all people across the DK all get on the blood, health has been DK 20% ~ 50% under all around basic damage, others do not fall into the blood, and the basic order is very important, often people prefer huan play health low percentage, not brittle professional)
Defense article:
Once lay, stand vacant lot box while brush etc, also be the key point. The arena entry only one, read a transmitted, so who want to come in, and obvious all those who come to a point, and Mr Mountain burned tower similar, the principle is blocking the door, board of a huge dizzy kill + cut, behind the remote and treatment rain snow thunder, no one can sneak in, no one can jump into to watch that a point, a single came in needless to say, direct point dead, if it came in a, keywords; Group control. Early frost mage lost good ring ring + ice, the hunter lay good trap, come in person's A big balance beam, all put out skills, all kinds of group control, group of dizzy lost, direct A drop, it came in so many people, again good machine also hard to avoid calories or A small card, come round again has almost no blood and was silent for A light beam, it is difficult to make any effective strategies. If not number gap, even when people less, can also be an easy win. (actually team to group elect, some times, really didn't have many technical content, everyone card there, you have to do is let the other side more than you do, here a little, introduced the card into the time when all of various elements/SM stone of the fire element, will the DK army, when necessary, can put the 40 face guild flags a pile of pile together)
Other achievements result:
With some of the other achievements behind to be careful, it may be early know ~
Play blasting the bull 's-eye:
This achievement, can look for the warlock pull, attention is not set in stone the bull's eye, but the point you target pull your man standing in the bull 's-eye, so long as he came Buy WOW Gold out from the life-weary taker can accept pull a person, to place don't touch and jump achievement, if you pull the people standing slanting, adjust the position again
Riding a pony achievement:
Now here not because how do achievements, but there is always a lot of people ask the achievements in the specific position, here on a graph, here besides the pony and sheep, don't ride the wrong oh ~ ~ ~ as shown in figure:
"The dark months:
Many friends, to ask for strategic theory and Nostradamus rune fall, here as a porter.
Strategic theory five people this drop hero, must be the hero mode oh:
The top of the XuanYun 1/3
The boulder nuclear no. 2
Greg's baator no. 1
Lost city 1/4
The tides throne no. 2
Shadow tooth castle no. 3
The origin of the hall number 7
Death mine no. 4
In addition, it is said, ZuGe gold degrees, fathers in Oman overseers, black stone last BOSS and lost city 2 BOSS also have dropped.
Here recommended brushes off first copy of the mount, then brush a copy of two or more copies of king drop, then a brush enter ancestry a BOSS or the second BOSS went out copies of these specified a Cheapest WOW Gold lap after, all kinds of far to have a chance of a BOSS don't specify the pit dad....... Then random row, along with the price before that if high copy dozen, pit dad this, make a king back, or directly back to fly two laps camels and CD before row.
Nostradamus rune CTM team dungeons, BOSS strike kill people as long as a whole body after underground city manual can take this one.
And Latin prison no. 1
Black wings blood ring no. 1
The twilight fort no. 1
The flame no. 4
The other is said to the throne of excess number 1 also drop, I did not personally confirmed.
The individual feels this book brush is very economical, will fall/BOSS let it with their own / / sell sell a few daughter also is a problem (comprehensive a propaganda N people you are looking for M).
According to foreign famous warcraft website MMO revealed, blizzard will be in this month (January 2012) published more about 5.0 the expansion of the relevant information. Don't know if it's let you players began to shape up? In October last year blizzard carnival, we've got a lot of news about the new expansion, such as new RACES panda, such as a new professional monks, such as the new game pet against...
But, whether to still have people remember blizzard released copies of those level 90? In a pile of strong China copy of the wind, the two people are very familiar with: scarlet monastery and channeling college, they will be in the expansion for 5.0 upgrade level 90 five heroic.
Maybe someone will once again to blizzard ChaoLengFan lazy protest, but maybe we can still expect a moment, new the two copies will bring us completely different experience, such as a new story, new battle, etc...
So, now let us first come back to the carnival of blizzard has revealed about the two 90 grade five copies of some of the news ~
Scarlet monastery (90 grade five hero this)
In October last year on the carnival, blizzard will be Buy Swtor Credits announced in 5.0 the expansion do heavy scarlet monastery, its upgrade for 90 grade five heroic. And, "as a single copy of the scarlet monastery words appear too big, so we will be divided into the two area: the tomb area and church zone and for a level 90 heroic, and the library and the armory and for another".
Grave region + church area:
A total of five BOSS, it is respectively: blood mages sal northrop, the grand inquisitor's law Fairbanks, redness of the Crusades commander mograine, prosecutors and a white Wallace grace backlog BOSS.
A level 90 grave color area + church copy area map
The players had to have NGA BOSS expressed very puzzled, "in the BOSS list, still have a color commander mograine one, but not early Renault hang yao... if the scarlet monastery CTM time line also stops in the old world, then why not to 5.0 Renault also delayed the channel?" Players who are so back to his "are you sure you don't play a dead then? For example of the residual of XX shadow, the echo of the XX what..."
The armory + library:
Three BOSS in total, respectively is: the dog training and HeLuoDe Locke, arcanist duane.
The color level 90 + library copy maps
Channeling college (90 grade five hero this)
Channeling college is posted on the second carnival upgrade for 90 level five people to a copy of the hero old copy. Before that let people compared the collapse of copy lines, new scholomance "layout after adjustment, the player basically walked on and can be as long as travel all the room".
New channeling college has a total of five a BOSS, it Cheap Swtor Credits is respectively: herald gere figure northrop, blood, bone puppet, rove, rafael chan frost language, the darkness of rice with d.
Despite the strength of the career as "version go" this sentence is deep the heart of some players, but throughout the WOW version, each generation there are several professional special to force. Although from 3.0 starts long-term his natural son the throne no mage "to step down" mean, but we also want to see other career objective is the rapid catch-up. Whether 4.03 period beginning, such as the rise in like a shooting star and falling PVP VIP professional wild DE, warrior, DK, or the whole CTM upon the final result of the dust has hunter, or because a orange wu and shows up thief, ten professional and not only the mage monopoly. So, we have again what compulsive thinking, force us to believe that the sky blue professional will also 5.0 so to force? Consider to 5.0 MOP is not test, a lot of talent will also change, but we can from blizzard design ideas for future professional strength of a reasonable speculation.
shaman
PVP: 70
PVE: 90
Prospects: 70
Comprehensive: 70
To tell you the truth, in PVP area, the shaman's presence has disappeared for a long time. Even in PVE, shaman or not depends on the strength of the blizzard of ideas. We put aside level 60 period whether (it was purely spiritual leader), the shaman is only in grade 70 SW period, for the treatment of the chain and the need to strengthen the RAID (needs a large number of team treatment), so the number for a time. A level 80 only in PVP because in the period of a talent (elements, astral displacement), a skills (bloodthirsty) a 5 VS5 necessary professional. The 85 level is more miserable period, although a strong group of add skills, but limited and unable to move, blizzard in order to increase the recovery rate of shaman appearances, had to adjust the BOSS war of some skills and tactics, let the shaman (also just restoration) have more games, even so, in 4.3 blizzard or mercilessly BUFF for restoration shaman, this just let it was competitiveness.
If based on the premise, again see the shaman 5.0 new talent and skill, you will find that but all involved PVP skills, the shaman is more "totem" form, although these talent to the effect of the force is totem-such as group will slow down the body, group immune slow (teammates), group the silent, group fought off, and so on, but a question Cheapest Swtor Credits always bothering shaman and blizzard: how to ensure the safety of the totem?
Hard to kill totem, will lead to the shaman too IMBA, too easy to fix totem, can let the shaman soy sauce. Unfortunately, this problem at least currently can't find solutions, the strength of the totem in the face of different when the definition of different combination PVP, so it is difficult to have a general balance of fixed value.
soldiers
PVP: 75
PVE: 80
Prospects: 70
Comprehensive: 75
Tell white, any attempt to analysis warrior PVP tough or not, whether to force the argument of PVE ultimately boils down to a key conclusion: blizzard plan to give the outbreak of how many soldiers controllable damage. As a design nearly finalize the design melee, warrior situation is awkward. On one hand, as a plate armour and tank professional, designers must be balanced with it under different attitude of survival, and the distribution of the offensive skills, but considering the plate armour "armor, warriors will have to make a hardness. Too hard, appear TBC period of the situation, the physical professional see two legs trembling soldiers; Too soft, that in the period of soldiers were WLK kill seconds. 4.03 period once has strong warriors survival and control, and the outbreak of the strong, and let it on top PVP, but eventually blizzard in the most brutal way cut off its damage and mobility, thus let the career again into destruction.
In the MOP, warrior is unlikely to get out of this vicious circle, it professional characteristic decided it is impossible to like other melee that, the only opportunity is in the controllable outbreaks and the control skills time (if no accident, god will come down to earth is a warrior level 90 talent first choice), could defeat the Swtor Credits opponent-and the need to cooperate with teammates. So, expect soldiers the list pick can be like the mage to force, only is out of the ballpark.
The paladin
PVP: 85
PVE: 80
Prospects: 90
Comprehensive: 85
Only from the talent and new skills on look, in a paladin MOP strong "outrageous". You see, from 15 levels began to level 90 6 of choice, the paladin can perfect to realize high mobility, and control, survival, support, the control, the outbreak and so on a series of PVP characteristics. Such as new skills, blind holy light (originally should appear in CTM) strengthen to 10 yards range group confuse control effect.
Strong? Really strong, even a little hard to believe. At least in the whole CTM compared the paladin flagging, MOP to cake seems a bit too large for you.
But carefully think, one of the problem can not less. First, in addition to the outbreak, other features in the knight is actually more or less have; But the biggest problem is the paladin explosive force inadequate. If knight itself to have good controlled output, so hurt is strong, with it is in itself powerful auxiliary and live, only can appear similar 3.0 toilet the abnormal condition of that year period. If it is too weak, the uncontrolled or similar do now, need for too long "accumulation" time, the paladin is still a soy sauce emperor. Only by the 90 level three talent skills, the paladin is far to less than a PVP the strong need of damage.
On the other hand, such as knight hybrid class, and also have defense and the holy losing talent ChengChangMian, again see the whole WLK and CTM knight, trends are high all the way, and so is not Star Wars Credits to the point of a deserted.
warlock
PVP: 90
PVE: 85
Prospects: 80
Comprehensive: 85
In the end if talent and new skills little change of words, from the design of the warlock since TBC style MOP or no change in, and further strengthened. In 18 talent skills, nearly 80% are sucking spells, avoid injury such survival skills is given priority to, the rest of the are some controllable or slow outbreak of type talent skills.
In the future, we can have a clear outline of the warlock PVP with super features--survival ability as the foundation, aided by a relatively long CD burst damage and good control, or to the outbreak of the super appear, and return to WLK3.2 period features--seconds or seconds.
Considering the CTM this expansion greatly improved the professional health, and in MOP, professional health at least have one or more times improve, so the future of the warlock can-if blizzard can control have to live the rapid increase DPS damage.
Death knight
PVP: 95
PVE: 85
Prospects: 60
Comprehensive: 80
I can't think of any DK in weak reason will MOP, in 6 talent, the DK will have a controllable illness, survival, restore, control, the outbreak and so on skills. Even more terrible, the ultimate level 90 completely let DK become the talent of the large group PVP kill, a open survival skills into the DiQun DK, could actually group damage + control + slow down or immune to any control effect, and this is how powerful exist? You know, at this stage of the damage have not DK low, although can not reach 4.03 period the sort of relative terrible pressing force from the beginning to now 4.1, will the DK did not too bad.
But this profession of the biggest problems or blizzard, Star Wars: The Old Republic no matter in the performance of the DK early version is how good, how appealing, how strong, ruthless great things are not great enough to cut the DK players. So WLK, CTM or so, can this treatment, only this one, I'm afraid.
The hunter
PVP: 85
PVE: 80
Prospects: 80
Comprehensive: 80
If the hunter output cycle no big change in MOP, that it will do the continue CTM consistent level. As for PVP part, to be sure, blizzard and going to around the hunter "maneuverability" fuss. Whether to escape the many strengthen (escape, h. faster growth, after immune damage, attack reduce escape CD), strengthening the control of the trap (hunter in frost trap in growth, freezing trap without CD, increased deformation trap,) and many sick people skills (silence, ready), reflect blizzard for hunter's new location--a remote sick man's flexible career, not to let you play skills running, but indulge ignore sure no, fight and not easy to beat.
Such prospects look very good, but still the old problems: a no damage to the hunter can be based on arena? At the same time and not enough powerful auxiliary ability, why want to find it? Especially trap shooting skills and the use of the operation and test the hunter too consciousness, I'm afraid the career or fled but lonely voices of tragedy (1% of high-end + 99% low).
mage
PVP: 80
PVE: 90
Prospects: 80
Comprehensive: Swtor Power leveling 85
Although not want to admit it, but the mage seems to have become the most cruel and don't have heart blizzard design career. Of course, there are many players will argue, but you might as well just think, the mage and CTM performance is very not WLK false, but how much is the mage "operational" strong reasons?
Theory PVE output, arcane two key mechanical output, accused of blue though required, but that it is nothing but the practice makes perfect thing (started also express), in 4.0 period arcane don't give force, blizzard from circulation or don't want to change the system, just the simple and crude the BUFF Mr Blunt damage, reduce the blue consumption, thus let the arcane damage top. Wait until arcane damage high a bit wide of the mark, and weaken Mr Blunt damage, so as to achieve the balance-anyway this ability occupies more than 80% arcane damage, and it doesn't affect PVP.
To 4.3 holds to shine? Its "strong" and has experienced a player's factors? WLK3.3 period holds strong, because players can be equipped with a more than 50% crit, and even 100% crit of abnormal condition of equipment. This extreme but interesting equipped with let the dominated govinda, have also can let the mage players "relief" (to be close to a little research spirit son of). But CTM? 4.3 rough improve ball of fire, explosion inflammation, living bomb damage, improve the transient chance to trigger inflammation of the explosion, so as to achieve the purpose of BUFF the dominated. This arcane and what is the difference? As for PVP, mages of former outbreak control the mainstream of the second priority career, became the first now control, the outbreak of soy sauce (cold arrows hit doesn't hurt).
Again see MOP, the only a mage gain is new is the time back, at least talent skills, 18 all once seemed to similar...... I don't doubt the mage will MOP had a good game, because PVE damage low blizzard BUFF, PVP part because with all the talent skills to force combination, also not the bench, but at least I won't play the WOW Honor Points mage-because a new idea to all have no.
A thief
PVP: 95
PVE: 85
Prospects: 85
Comprehensive: 90
Thieves in the place will be similar to MOP the wizard, because a lot of talent to force skills become optional combination, a thief in the future can compose a have feign death-shadowstep-vendetta (killing feast) such high outbreak, high mobility, and good ability of survival talent combination.
In this premise, from the change of the poison though to force, but also no longer is the focus of the PVP. Can foresee, thieves will choose poison the dispel talent type, with the most appropriate combination tactics. CTM compared, the author also looking forward to MOP the thief, because it is real to return a thief features--eerie, deadly, unpredictable. Not like this, as high as stick stirred excrement call "dozen I dozen deathless, not dozen sick you" of timid samples.
druid
PVP: 95
PVE: 90
Prospects: 80
Comprehensive: Buy WOW Honor Points 90
If blizzard for the druid's design idea unchanged, that the author can assert that this will be a MOP the strongest professional (except monk), behold, in the bird's talent allows 100% intelligence into agility (become a leopard), in a leopard or bear form allows 100% agile conversion for intelligence (casting), restore gift is so (intelligence, agile swap). This means that the troubled druid a long time, and as the attribute and talent's sake lead to "mobile", "flexible" combat style can't realize the problem finally had a seemingly by spectrum solutions.
And, in the talent also provides a number used to strengthen the combat skills select more form, and there is even a control group, monomer control, high burst damage, survival, and many other skills. In the future we can imagine such a prospect: in a YueHeiFengGao night, a stealth of the druid suddenly use panther form of a attack enemy skills, in each other after several people chasing down rapidly changing distance form, on the run, the druid calmly of raised my hand against their various to instant healing spells, in the other party will chase close suddenly became a hurricane birds (or group winding) will rival control. Even if it is JiHuo attack, the druid can also use random transmit skills into the shadows from (reminds me of the legendary random transmit (...) . Whether the list pick or group of P, I can only say, MOP of the druid, was a monster.
Stop here, the author again much talk about the druid's more fighting form. The design idea can say overturn the druid PVE in the output cycle, because there is no longer any "resources" the limit, the future the druid's stance would be more output is the key point, and the druid will be the hardest game in the master class. Unless the Lord blizzard weakening the deformation of talent posture, forcing players can only be used in a gesture PVE.
The priest
PVP: 100
PVE: 95
Prospects: 90
Comprehensive: 95
The priest to put the high position is a little weird, but see the latest skills and talent, you will understand the future priests is a powerful presence. This is not just about his new skills and talent to have many skills and the control of the force control skills, more important is its auxiliary power has promoted to a new level.
Only see a level 90 three talent skills, including share damage, convert their target with blood, group therapy and damage restored effect (treatment can also take out vampire effect) is enough Buy Honor Points to let the priest in PVE and PVP occupies an irreplaceable a seats.
To see the new skills, including the soul shell (expected target a absorption shield, the shield is in effect after the termination of the blood, and without soul weak), ghosts camouflage (priest edition disappear, stealth), these skills are greatly strengthened the priest in PVP competitiveness. As for PVE, now and don't the pastor's team?



