Under the research and development by EA Bioware annual MMORPG arose Star Wars: the old republic "has been official operation for nearly a month. From 20, since open charge, this kind of "exceed warcraft Buy Swtor Credits " for the publicity of the theme XinYou has set up a file in the Europe and the peak time served to about 350000 online, this number even more than the WOW the data listed again Europe and America.
So, does this mean that the Star Wars: the old republic "future can slowly now shake the world of warcraft market position? This piece of what what are the advantages and disadvantages compared to WOW? Today will bring you small make up and game media IGN of famous a testing, a look at some of this was what is the peculiarity:
Character creation inferior
In camps after the choice, entered the character creation menu. Characters will include the size, shape, including grains, lip color, style, color and so on many kinds of options, can say very rich.
But the Star Wars OL "currently open 8 big race is just kind of person race, the figure can be adjusted degree also very limited (male at least you can become fat, while women can't). From Star Wars of the grand view of the universe to see, different forms, the size of the intelligent creatures can say is not the number of, only provides several Bioware look the same race, is in people hardly satisfactory.
After the completion of the character creation, can see the "Star Wars" film series classic yellow scrolling marquee to appear. These subtitles immediately fills me with all the Star Wars: The Old Republic passion. Brief introduction of the subtitles who you are, what the background into the Milky Way. Each class after the subtitles and breakdowns plot is different.
Novice guide insufficient
The Star Wars OL "no systematic teaching system, but provides prompt system explain game in all aspects. Since the game has a huge world and all kinds of exotic NPC, task, so the prompt system let a person feel or slightly weakness, can't let players easily find want to find task or location.
From the whole started degree to see, the Star Wars OL "is not as long as played MMO can immediately play of the game, including a lot of fresh concept enough you digested a.
Role good sense
Although started not easy, but the Star Wars OL "role in the generation are but deserves praise. With NPC or player in exchange, you can be proud to people around them announced that he was "the most evil sith" or "know money not to recognize the bounty hunter".
From here, a BioWare will provide hundreds of thousands of opportunity to strengthen your identity (or 180 degree turn). This let master complex game system process be not so let a person a headache.
Operation has characteristics and half
The Star Wars OL "the biggest difference is the operation remove automatic attack, instead of every professional base attack skill for the jedi and the sith warriors for, and it can help accumulate energy, the effect is similar to WOW rogues in and professional soldiers.
I'm not a cold this battle system, although Star Wars Credits it a removed to be automatic attack brought passive experience, but always want to keep those buttons with little success of the cast
Basic skills also creepy, and circulation also become more complex attack.
Professional advanced change, rich
Each class can have 2 advanced professional, but only prestige classes to have 3 kinds talent trees. Because professional and based it belongs skills and allows for the existence of prestige class changes sex became very interesting. For example the sith warlock and the sith assassin is a remote damage output/healer, the other is a can of stealth melee damage, but they are made by the sith judge transition, sharing a set of basic skills.
There is a judge sith skills for Overload can beat the enemy, for the warlock speaking it will be used to prevent melee melee. While the assassin will be used in stealth disturb the enemy's sense of direction.
Reward system excellent
The Star Wars OL of PVE in PVP and not only emphasize struck, for every player in the treatment, take damage also it will make the rating, and gives corresponding award badges. Will these badges at the end of the game into a game of a kind of currency, as those participants reward. In my opinion, reward system performance especially well, very effective encourages players to participate in combat.
PVE system with sincerity
Many game which was just in the PVE faced a copy of poor content problem, but the Star Wars OL "in this respect was prepared enough. The game has a set each planet epic task of meet the Swtor Credits players TanSuoYu, the characteristic of the spacecraft battle will never let you down.
If you in level 50 upgrade road kill small blame tired of the challenge is life, still can join team copies (flash point system), these copies have common/difficulty mode, not only challenging is very, very rich rewards.
Story high quality
At present the copies of the middle game team story line have steal work too, but this is not really a problem. After all, you can experience the story of a large task.
The Star Wars OL "the quality is very high, you will experience a bad games of threats, extortion, desolation and murder, or a good person constantly to save another.
In the course of the game players light/dark influence of moral values dialogue options will be delivered from time to jump out of, often appear again before the decided to provide back under the opportunity. Moral values are usually the reward is all some beautiful result dress, but can also affect your partner to AI for your response.
Companion system is boring
Partner with other similar in the game's pet, but have more skills. They each have a complete set of equipment slot, players can at will undertake collocation. According to your partner's also will be in the conversation to you choose in affection or hatred.
As they love to growth, can also solve the task of exploration inside them. I really like this system, but the content is very boring. I make a companion of love to hit the roof and completed all of her quest chains, received only a few times embarrassed of kisses and the mailbox a pile of objects.
Task is very challenging
The Star Wars OL "itself was not from standard task of MMO monsters collection routines, only set on the more powerful the skin.
Most of the task was divided into several stages, Cheapest Swtor Credits but don't need often ran back into the task. Instead, the subsequent missions will direct trigger, driving you into enemy territory, tell you it is not only a simple errands task, but complex, levels of the military action. Many of the tasks will meet at the end of the powerful enemy, let whole process to play up like in the challenge of mini underground.
Equipment attribute appearance two not mistake
If you like to pursue better equipment, then "the Star Wars OL" absolutely right for you.
The game XuanShangLing, star common tasks and PVP activities will provide you with all kinds of attributes rich equipment. These not only on the original equipment the modelling of the reductive degree is very high, let you can for his bounty hunter is with jet pack, the jedi robe and put on brown judge the whole body is full of all kinds of terrible mechanical lines. They attribute the choice and slots are worth you carefully study it.
A large BUG is a disappointment
Unfortunately, the senior game content is full of bug. The most common are tricky cut-scenes, attack action infinite stagnation, and occasionally in transportation death or stuck unable to move. Although a patch of frequent updates, but still have so many problems for a few weeks is not solved, let a person cannot help to Bioware frowned.
ZongPing
There is no doubt that the Star Wars: the old republic "is a good elaborate MMO, story elements is everywhere, dubbing perfect performance, PVP combat aspects of genius and some smart innovation.
It's weakness is fundamentally and not from the standard MMO frame, so if you have time to large type of game mode feel bored, enter the Star Wars OL of advice before you to consider it. But even so, the game is worth a try. Role is top-ranking individuality and set. Bioware still have a lot to ascend and the expansion of space, I'm looking forward to the game in the next few years development.
Total score: nine points
Expressive 9.0
Dialogue and the story is you play the Cheap Swtor Credits "of reason, their performance is perfect. But interface need more flexibility.
Picture 8.5
Won't have too much of the equipment configuration requirements, but the style is consistent, and very has the characteristics of Star Wars.
Sound 10
Dubbing performance from beginning to ending is high level, orchestral audio tracks from smooth ring. From the explosion to aliens vague vomit slot and so on all faithful Star Wars return style
9.0 the gameplay
PVP is great, progress is enough complex story. Professional have good design. In the task has some lack diversity.
Continuous can play sex 9.5
Start game there is hours of content, it is only a single character length of experience. Absolutely worth using new role again.
Bioware last week in Star Wars: the old republic "in frozen by Ilum loophole the benefit of the player's account, which has caused a lot of dispute the relevant report: Star Wars OL" repeat "WOW" Mr Hill to brush events Ąż. Use bug or game holes to obtain advantages are all the game will be from the problems they faced, and also raises many about players or the designer of the debate and wrong, we borrow the old republic "of the events to see foreign players is how to look at it.
The player's wrong or designer fault
Recently, because use games events will Ilum bolted the loopholes "Star Wars: the old republic" focus stage, and to be honest, I'm not going to speak for any side. Games history without the idea of designer from can beyond the players use bad game design the profit precedent, even if in the BioWare going to make the old republic "before the brush have begun to use the game design loophole. In Ilum events more interesting in itself design and no significant defect, instead, just not in players and the designer's intent to games. The game is according to the designer's idea to make, but the player but don't think so.
How can we blame the designers? Like the Star Wars: the old republic "such a big game, we all know that as long as allow everything will be someone to do it. But occasionally, players playing Cheapest WOW Gold games is very utilitarian: they will be looking for the most efficient the most simple way to upgrade or improve equipment. Designers should know this. I remember in the UO of genesis, players can use lower level weapons to attack other players to improve their skill level. I think the designer is meant to hope players in the real battle to develop the skills, but eventually became a stick with a mutual stamped. I do not know whether the problem finally has been fixed, but definitely not GM for freezing anyone.
The bottom line in where?
Ilum this should be full of honor battlefield, players to resources and control on the planet fight. Basically, the PVP area is almost by turret and mechanical form. All of these facilities are just simple click on the object, and then wait for 10 seconds after the launch rockets to destroy. Fix the turret also need to wait 10 seconds. Destroy facilities may be obtained after heroic and mercenaries JiaJiangLing. This is Ilum only to get the reward way. Struck players in addition to each other causing unpleasant unable to get any benefits beyond. Even reportedly have players because want in PVP area in PVP by verbal attacks.
The planet is also a big problem resources. As long as the player in the region, mutual don't make any "trouble", a star resources is open to all, and still no level limit, completely at random. So it is not surprising that can see level 14 level (to get the shuttle's minimum level) to run around the small or large collection resources.
Players soon put the behavior recognized for a brush, but according to the report, in fact all people in the brush. A Faction called the players made a famous video display of his role in the game as a "behavior pickets member" to deal with the use of a loophole to players. Finally, he found the Darth Hater (a "the old republic theme of web site), but they made it clear that their employees neither against also not participate in this kind of behavior. Even so, the question is players to this kind of behavior has generated unease.
What is the use of holes?
To define loophole use, in fact, we all know what kind of activities to be loophole to use. Star Wars galaxy "has been permanently stop taking, I want to use it for example will be safe.
Any kind of props copy can easily be classified as a loophole to use. The designers of the SWG didn't want to let the player in different server group build houses methods to copy lightsaber crystal get PVP advantage. This kind of behavior is clearly out of design range, most people call bug, that's what I see.
Use of delay and graphics problems behavior was most people identified as use of holes. Due to the battlefield PVP area extremely serious delay, a lot of prefabricated team will use target and wear wall convenience. Is simply team leader or stealth players can jump into building lock a enemy players, this team leader Buy WOW Gold of the other players can see them in the enemy before live target lock. Because graphics problems, leader of the team player will be able to wear the wall or floor shooting, but also because the walls and floors, but can't lock their enemy players, this is using the loopholes.
I think no one would deny that by modifying the game clients to obtain tactical advantage also belong to the use of a loophole. In the Star Wars galaxy "is the most famous will allow the player to see stealth role. I really feel compassion to the designers, because whenever they released a patch, hackers can always find another way to rediscover holes. In some cases, holes belong to Vicky. A visual change device can let players into the IG-88 copies in the area to see the normal way. Players can stand in the view of the monster range outside, lock and destroy them off.
Ilum why not?
To be honest, I'm not sure Ilum problems should be to use for loopholes. But Ilum behaviour did not belong to the old republic "standards of behaviour. Although standards have been removed, but once inside wrote, "you can't make any act or account is not in conformity with the means to obtain account level or class items role, task, currency, role, or state level attributes." Basically this rule is Ilum in order to prevent the occurrence of event, and not to say that you can't and low level users to trade article. (in fact in the old republic "in basic can't do this, because almost all the goods have level limit.)
But Bioware's user agreement is bad design excuse? I believe not, to some extent, Bioware think so, too. Those who used repeatedly design flaws of the benefit of low level role only be temporary closure, as a warning, not punish on a permanent basis. In my opinion this also shows that Bioware admitted that part of the reason from the designer. Step back for, because "loophole" time Ilum also really become thronged.
My bottom line is: use the design defect and not bug is not holes, but in the use of defects before, the player needs to consider the other players is that going to make any difference. WOW Gold They are the most should not is rebuked those who want to follow the rules of the game players.



