The king is old three reasons for world of warcraft destruction to the reckoning
News From : http://www.bestwowgold.net 2011-11-21 8:19:31
A few days ago, blizzard released earnings, the World of Warcraft Gold third quarter the number of users, fell by 800000, with a quarter of the previous two user loss number, three quarters of 1.7 million total decline, more than the total more than 10% of the players. Among them, the loss of most users are in China. According to such loss rate, and cause of the "butterfly effect", "world of warcraft" last supper "can't more than two years.
The world of warcraft in 2004 open beta, cause the game players around the world of boiling, quickly get to the millions of users favor, in China is invincible, support the rapid rise of the talk of the company. Seven years later, the world of warcraft in millions every year the speed of the writer loss players?
Heart is not the "magic" of the blizzard
The world of warcraft players of lost, the most need to be responsible for is blizzard. The center of gravity of the early shift, let the world of warcraft's innovation ability drops with each passing day, sooner or later abandoned by the player is the thing.
First of all, blizzard is no longer the whole heart makes the Buy WOW Gold . Facing this paragraph 7 years of life have game, blizzard enthusiasm has subsided. Now, they have the vision shift to the mission call: modern warfare 3 ", the game may bring billions of dollars in income. It was premeditation already a long time of barycenter, to the world of warcraft has brought great damage.
Second, blizzard and not in attracting a new generation of players to make any direction. With the passage of time, the world of warcraft players will naturally in the early stages of the continuous drain, in this case, attract a new generation of players to an is particularly important. But, in a wider choice of now, a new generation of players often can choose leisure entertainment games more quickly, the world of warcraft large network game model have become increasingly obsolete. At the same time, the world of warcraft itself and not in this respect efforts, even cancelled copy such brush brand "kimchi model", also let a casual players lose brush copy of the ordinary power, further led to the loss of players.
Finally, the greedy blizzard to WOW Gold as their farms, change the game system, lead to the gameplay steadily. Therefore, CTM versions of the game design problem of pledges to serve 10/25 copies of progress of stochastic systems is a merger, launched in the system, PVP balance, etc, are all caused many players of discontent.
Blizzard heavy pace, continuing to kill the correct the wrong time. In consciousness to their own errors after, blizzard for please Asian players, especially in honor of carnival published "the panda mystery man" (MOP) the expansion, and this will allow players to very much. But, all the players is very arrogant to the blizzard, in when it's time to launch MOP? At least 2 a quarter of the things after.
We grow old by deserting our ideals netease
The world of warcraft has been the most popular domestic large network game, in the country of the more than 5 million subscribers. Netease from the9 in snatch the agency after, whether in the publicity level, or service layer in the face, do not have great builds. Especially, the domestic online market highly developed Cheapest WOW Gold today, increasingly fierce competition, the world of warcraft and operation of the operation of the market are relatively lags behind, how can I not increasingly decline?
GongChengLveDe game on mobile phones
Time "fragmentation" modern life has become one of the features, and the results led to the formation of the market segment. On one hand, players spend in a strange upgrades to time and energy declining, large online growth lack power; On the other hand, mobile games will be able to adapt time "fragmentation", turn over the son almost is the speed of the run all the way. Mobile data analysis firm Flurry released latest report shows that apple iOS and Google Android game income, now more than nintendo and SONY portable game's total revenue of, from the network game distance is not far away.
Summary:
World of warcraft is not just to play blame upgrades, more is a virtual relationship between bond, and SNS is another form. Millions of players lost, if blizzard and netease not quickly awaken, adopt more effective measures, once the player in the group produced "butterfly effect", the world of warcraft in China the day Cheap WOW Gold itself is not far off.