News From : http://www.wowsale.net 2012-1-15 11:10:00
Although you may play so many years of "world of warcraft" has no feeling, but in fact of the World of Warcraft Gold online game for a very much the model, in fact now is all the online game, more or less have the shadow of world of warcraft, let's look at these changes!
A lot of people say that blizzard is a very will "copy" of the company, because he would be of a number of past game again make creative integration into a new ideas, and become a new model, when we review the seven years of world of warcraft, and it really made more MMORPG playing unspoken rule, even in Japan's FF14 not popular, and for its producer reporters to ask: "do you have played the world of warcraft?" Exactly what the collapse of warcraft model, let us now to look at.
No. 1 with task to upgrade
If the world of warcraft MMORPG game manufacturers to develop the largest education, is "with the task upgrade" this matter, in fact in the early days of the games are against the blame upgrade constantly farmers, boring boring for a player to game makers are all over the map for the number of monsters, distribution, skills, avoid players find drill holes.
But in fact "to the task upgrade" seem to game developers is very heavy burden to yield because live hundreds, even thousands of task to the players. But in fact for game developers for, but better estimate players patterns of behavior and use it to other related calculation of strategy. Because you called the strange nothing experience value, but the task of experience value is fixed, that is, in fact, a hour can develop much experience value, can move forward many map, have been in the official calculate inside, and players will not stay in the same area because old feel boring, can say is win-win strategy.
Even the exclamation mark have become the rules of the game now.......
No. 2 copy system
Although the world of warcraft and not the first to make copies of the game system, but no doubt will copy system become now a necessary system MMORPG, early players in the wild rob blame rob leader, WOW Gold and copy system is to improve the problem, the main reason is also WOW at the early stage of the designers are almost EQ (everquest) players, and in EQ, not in the archduke church, there is little chance of a king.
Copy a popular with everyone high praise, and the technology in soon also known as in the game in the technology, in order not to put the game that guide the exclusive, copy system has become the MMORPG design criteria.
Can imagine that muji age four green dragon situation, again to think about if the BOSS is how in the wild.
No. 3 talent tree
The early online game either is needs to learn skills, or you take the skills and talent tree (this is also from blizzard another copy game "diablo II"), world of warcraft initial release skills and talent trees they coexist, a lot of people feel question: "do this to players not too complicated?" , but the fact that the player soon got used to the mechanism (although at that time practice to a level 60 talent didn't point of players is anesthesia).
But in all the MMORPG imitate blizzard talent trees design, blizzard is in the game developers conference say on "such talent trees not good at all." And in last year's BlizzCon announced the 5.0 of the new talent system, what would it be another opportunity 5.0? Now it looks most of the players is a positive reaction, but blizzard said, "the talent to initiate" of problem again there will be in the new system? Can only wait until 5.0 we can understand the.......
No. 4 jump
Characters a small action can cause the echo of the how much? Buy WOW Gold actually prove it. Although warcraft is not the first paragraph also can jump the game, but the warcraft "jump" became a signboard, also sort of caught many players heart, whether to climb a mountain, jump off a building, climb buildings, or even walk, ride horses, a strange were used to jump around, although everybody knew jump not directly the fast than coming, but this seems to meet a lot of people seem to have no matter to move feeling. This is the new online game is not lack of elements.
"What? This game can't jump oh?" Is a lot of players for a new game will be some comments.
Not only is the jump, dance and so on action is the same classic.
UI and hot keys
Although a lot of warcraft players don't think originally the UI is not easy to use and to put more UI, but in fact the official version of the UI and because players of the UI and creation of continuous progress, and gradually outspread became a basic set, because other companies will want to develop games: "can't let new players too not accustomed to, so we must be followed a game." , the game of course no accident is the world of warcraft, now you find a new MMORPG to play, and will post something is round the character and the same article blood in the upper left to put, close to the target is article blood... Top right corner is round/square map, bag and control column is in the lower right corner... These all have come from the world of warcraft is unwritten law.
And the cause of the hot keys and UI and same, it is looking forward to playing with players to a new game can get a painless, from America and Europe recently red "Star Wars-old republican" can see come out, because the game of hot keys and warcraft can say exactly like completely.
No. 5 achievement system
Achievement system can say is that the player in the game Cheapest WOW Gold of the resume. And although a lot of players don't care how many achievement points, but would care to reward success. Seize the right this, blizzard in the burning crusade "launched a achievement system, say to the world of warcraft achievement system also is not the first one, but has produced a wave of agitation, because the players have to try more ways to get these achievements. This is the meaning of the achievement system: "play official to your another for a dozen". This is also the same for players to have to spend more time in the game, and return on investment in fact is not high (think took a copy of the expert team glory will how long?) . But the online games need to seize the right "show off" characteristics, let achievement system still won some success, also be other game imitate object.
If you don't know how to playing god, and I will teach you how to fate.
No. 6 daily quests
In addition to copy what to do other than players? In the condition of the copy of the CD player is not under online? So blizzard in the burning crusade to come up with a strategy, it is the daily tasks of reputation, in fact, the iron law of online game player is a day on average for as long as possible.
In this system arises at the historic moment, the collocation of the players like mount, blizzard was a great success, not only the players of the spontaneous online every day, and so let in the world of warcraft community more closely, the law also quickly by other online game copy go.
No matter the daily, weekly, monthly, almost many games are already have this set, there is no other reason, they hope every day you can online.
SOE early December decided to made of monthly "everquest 2" and avoid monthly fees model of "everquest 2 Extended" service to integration, let the everquest 2 "the famous game thoroughly into a free game. SOE in the recently announced, when full of free system, the game of the growth of the new players reached 300%, and let them see "amazing growth".
"Everquest 2"
SOE said, not only to the new players growth of 300% per Cheap WOW Gold day, the share of login was higher than 40%, and in the game sales growth also props items by 200%.
SOE's game after free to obtain the good results, like the DC comic book hero OL "promote free system, a week attracted to one million new registered players, and the other a originally go free system online game" free country, "appeared in 2009, the number of players so far more than 20 million people.
Electric reports, now at least two paragraphs SOE online role-playing game in development, including code for "EverQuest Next" new and the planet marginal 2 ", the latter SOE revealed he has already planning the free system of the way to its operation.
For playing cheating, use bots behavior, I think each player has his own views, but if you have a player like lenovo cheating in real life will have what kind of common?
Recently, in a involved 1200 in American and British adults in the questionnaire, the researchers draw a conclusion, is nearly half like in network game in cheating (more for use bots) players, Buy Swtor Credits also admitted that he often in real life "cheating".
North Dakota made of university psychology professor Clay Routledge said, "how can we in a virtual space and other people, usually will reflect directly to our behavior in the real world. Now there are more than one hundred million people in playing online games, therefore, we can also from network game players among the group of, through their game behavior, draw a stark reality picture-even cheating can also."
The researchers put all kinds of cheating in real life broken into the different categories, throughout all of the players in the game of cheating, 51% admit that they have in real life parking violations; 53% said they had to cheat in the examination; 43% said they had come to grips with DaiChu books, and the most surprisingly, nearly half of the cheaters (49%) to admit that they have their partner infidelity (derailed).
Kang Cartier University (Concordia University) dr Mia Consalvo pointed out that "the network game of cheating and real life have derailed the common it is strange, even though most cheaters just out of curiosity. As we daily life to move slowly in the world of network, and we and the mixed reality, many feel more and more limited will also begin from reality, cheating, such behavior has been derailed even no longer like to break the WOW Honor Points law again."